![]() Warehouses are jolly useful for things that produce goods anyway, because things like oilfields produce way more than you can reasonably carry away in the daytime and then nothing at all overnight. I've switched to the 64-pak, and things now make sense, but I might change back (the 128 graphics are much easier on the eyes). My errors were 1) not realising depots built vehicles, and 2) playing with the 128-pak, which apparently needs a warehouse in addition to any goods station. See the guide and wiki manual linked above for more details. With passengers, more people want to travel the more places they can get to through your transport network passengers won't start paying for themselves until you've connected 3-4 villages, so make sure you have a steady source of income before you start building buses, and keep an eye on your balance to make sure you can survive the start of each month (the finance screen helpfully tells you what the maintenance charge will be). Station parts/buildings immedately adjacent to each other count as a single station this lets goods and people move around between different kinds of transport - you build a stop for each kind so they're all touching. All the other transport works on the same principle - you build roads/track and stops, you build somewhere to build the transport units, you build the transport units, you tell them which stops to visit in what order, and you set them going. Find a power station that is supplied by oil/coal sources that are nearby (you can use the magnifying glass tool on power stations to see where its supplies are sourced, and on oil/coal sources to see which power stations they are contracted to supply), build platforms 6-8 tiles long next to them and connect the platforms with rails (see quickstart guide for details) build a spur, build a depot on the spur, build a train of the appropriate type on the depot, give the train a schedule and start it going. So initially you need to build something that gives you an easy stream of profit. Immediately after the maintenance charge is deducted from your balance, the game checks to see if you are overdrawn if you start three months in a row overdrawn, you lose. As for what to build: stuff costs money to build, and vehicles cost money per kilometer they move while they are moving also, on the first of every month, a maintenance charge is levied on every piece of infrastructure and equipment you own. You get money when vehicles deliver goods or people to a station (bus stop, freight yard.). The contains step-by-step descriptions of how to build infrastructure - stations, track etc. However, a train is probably better for inter-city, and put buses on the already-existing roads. It isn't enough to just build a road - you need to put some vehicles on it. Well, I have managed to get it working, but I haven't managed to avoid bankruptcy yet. Could you give a brief starting walkthrough, perhaps? - CH I built a few roads but not much happened. I'm too stupid then ^^ I installed it and tried to play but I had absolutely no idea what was going on or what I needed to do to build a railway. The game is German originally, and the only partially translated, but the game is intuitive enough that while (as with most sims) you do need to skim the manual to start off, what's there is enough. (Analogy copyright M-A)Īctually, you play a transport company CEO, and you have to compete with other transport companies (unless you switch them off). Where SimCity has you play the mayor, SimuTrans has you play the council cabinet minister for transport. Except this one is actually rather good, in MoonShadow's opinion. Yet another transport network simulation. If you downloaded version 2.0 before October 21, 2020, you should download the pak again.ToothyWiki: SimuTrans SimuTrans78.26.147.xxx | ToothyWiki | RecentChanges | Login | Webcomic ![]() That's why I uploaded an improved version today. Sorry, the version of has some little nasty bugs.Įspecially, the README files are completely out of date. This PAK128.german version 2.0 needs Program Simutrans >= 122.0 Vehicle cause costs, even if it waiting for loading, or were put together to a convoy in the depot. This version 2.0, all vehicles have changed maintenance and operating costs. PAK128.german is fully playable from 1800 on. Each type of factory has different graphics and data respective to its region, even when the good it produces is the same. Trains and lorries are taller than they are in standard pak128.Īlmost every city building has four views, and most factories as well. PAK128.german aims to show the german transportation system embedded in typical german towns and industries according to the respective topographic region (cost, the Alpes etc.).
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